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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-06-01 01:51:36 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-06-01 01:52:07 +0300
commit9bb070b030603f7eed1b355498b267dab276bfa9 (patch)
treec39c785897f1468e74bd707cbc907d7a7ba6758d /scene/resources/ray_shape_2d.h
parenta8787d1ae56006c00b4eecc3506dbc5ec763a8a5 (diff)
Move `RayShape2D` implementation into its own translation unit
Diffstat (limited to 'scene/resources/ray_shape_2d.h')
-rw-r--r--scene/resources/ray_shape_2d.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
new file mode 100644
index 0000000000..9a209d2907
--- /dev/null
+++ b/scene/resources/ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
+
+ real_t length;
+ bool slips_on_slope;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
+
+ RayShape2D();
+};
+
+#endif // RAY_SHAPE_2D_H