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authorPedro J. Estébanez <pedrojrulez@gmail.com>2020-05-06 14:19:01 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2020-06-10 20:44:11 +0200
commit4e4b1d7568fd5a98df69e363f34e48c6dd6ddae8 (patch)
treee478476e07873296062880098f865e7fa70bd71d /scene/resources/ray_shape_2d.cpp
parentcb3ca99b136b8b51db663896e6391fecd9931033 (diff)
Fix potential crash when listing leaked objects
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either.
Diffstat (limited to 'scene/resources/ray_shape_2d.cpp')
0 files changed, 0 insertions, 0 deletions