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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
commit | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (patch) | |
tree | f8b95f71ecb329a2fe192b1f994634646ed63d9d /scene/resources/ray_shape.h | |
parent | fe46b2ac0c56b58fd9651d283cf1ec802e613646 (diff) |
Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
Diffstat (limited to 'scene/resources/ray_shape.h')
0 files changed, 0 insertions, 0 deletions