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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-08 11:35:35 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-08 14:40:24 +0200
commit655694b394bb27c031ab5e3b609010b45b80d69e (patch)
treec8708bb691222a6250ff2ae844b28fa9bc71739c /scene/resources/ray_shape.h
parent234289de2b10b76d368650a144a35c040a196ee0 (diff)
Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations) - No rigid body update at all when the collision layer/mask stays the same - Same changes for Area for optimization purpose Fixes #32577
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