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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-08 11:35:35 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-08 14:40:24 +0200 |
commit | 655694b394bb27c031ab5e3b609010b45b80d69e (patch) | |
tree | c8708bb691222a6250ff2ae844b28fa9bc71739c /scene/resources/ray_shape.h | |
parent | 234289de2b10b76d368650a144a35c040a196ee0 (diff) |
Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose
Fixes #32577
Diffstat (limited to 'scene/resources/ray_shape.h')
0 files changed, 0 insertions, 0 deletions