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authorKarroffel <therzog@mail.de>2017-04-24 00:29:17 +0200
committerKarroffel <therzog@mail.de>2017-04-24 01:49:40 +0200
commit885239fb09da503472bb4def4754036e70b43f1a (patch)
tree25873e2975e6f2723145b5b0ce3f0f969a9e3ac2 /scene/resources/ray_shape.cpp
parentb474646de081084dd691648f87d6057b77fbd819 (diff)
re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
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