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authorRémi Verschelde <rverschelde@gmail.com>2018-01-18 21:37:17 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-18 22:01:42 +0100
commit9f479f096cb50fa8d1215e68c262f110116114ef (patch)
treef115332a8e73ab059c16b077873ca2f3faab9cb1 /scene/resources/primitive_meshes.h
parenta1c08b71091c47d626410406f36a4bb6fca40953 (diff)
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r--scene/resources/primitive_meshes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 2b7294141a..1eaa007bd7 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -39,7 +39,7 @@
@author Bastiaan Olij <mux213@gmail.com>
Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
- This class is set appart that it assumes a single surface is always generated for our mesh.
+ This class is set apart that it assumes a single surface is always generated for our mesh.
*/
class PrimitiveMesh : public Mesh {