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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 21:37:17 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 22:01:42 +0100 |
commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /scene/resources/primitive_meshes.h | |
parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r-- | scene/resources/primitive_meshes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 2b7294141a..1eaa007bd7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -39,7 +39,7 @@ @author Bastiaan Olij <mux213@gmail.com> Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. - This class is set appart that it assumes a single surface is always generated for our mesh. + This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { |