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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-27 01:05:18 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-27 01:05:18 +0200 |
commit | eaaff9da3178fa515a0f051fda932c1dd04d53db (patch) | |
tree | 56173535c376e0324f89baccf4bc14b2580ead23 /scene/resources/primitive_meshes.cpp | |
parent | d8c96461183f0dc3208c3d624674fa4544212ea5 (diff) | |
parent | 4e5310cc60dc17e5ef09e57115ca8236544679e4 (diff) |
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 04d13c8869..74a493d3b5 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -743,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; - radius = bottom_radius > top_radius ? bottom_radius : top_radius; - PoolVector<Vector3> points; PoolVector<Vector3> normals; PoolVector<float> tangents; |