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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-01 00:20:07 +0200
committerGitHub <noreply@github.com>2021-04-01 00:20:07 +0200
commitc2b7c69e2bb675918922aab1eb569d1a33c3371a (patch)
tree672a0405dd62315f3831f6b0c72ac0af20b3ec09 /scene/resources/primitive_meshes.cpp
parent36c11a5b9362a12af7a96ddcd773dadb9479b08e (diff)
parentd13568a8d1290713bbdab5a32a99e03d762cefc9 (diff)
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Allow renaming bones and blendshapes.
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r--scene/resources/primitive_meshes.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba6c4591c9..1be511e8f1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
+void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+}
+
AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();