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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-01 00:20:07 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-01 00:20:07 +0200 |
commit | c2b7c69e2bb675918922aab1eb569d1a33c3371a (patch) | |
tree | 672a0405dd62315f3831f6b0c72ac0af20b3ec09 /scene/resources/primitive_meshes.cpp | |
parent | 36c11a5b9362a12af7a96ddcd773dadb9479b08e (diff) | |
parent | d13568a8d1290713bbdab5a32a99e03d762cefc9 (diff) |
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Allow renaming bones and blendshapes.
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba6c4591c9..1be511e8f1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { return StringName(); } +void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) { +} + AABB PrimitiveMesh::get_aabb() const { if (pending_request) { _update(); |