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author | Leon Krause <lk@leonkrause.com> | 2018-10-29 20:39:18 +0100 |
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committer | Leon Krause <lk@leonkrause.com> | 2018-10-29 21:01:39 +0100 |
commit | 92e7c8daf02723b82a30ec7ade8720e5f9557088 (patch) | |
tree | 349d6d3f358414f3194173f5794cfeff98cb9ce2 /scene/resources/primitive_meshes.cpp | |
parent | 0a80ceaf02b258c548e500297079a350d8567023 (diff) |
Use BufferSubData instead of MapBufferRange in HTML5 platform
WebGL does not support MapBufferRange or UnmapBuffer.
Also used in non-ES platforms where an extra-copy is avoided.
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
0 files changed, 0 insertions, 0 deletions