diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 11:45:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-26 11:45:25 +0200 |
commit | 354123a207e737fd6014b6ff17445ab66aa28787 (patch) | |
tree | 7b9fed4050c3988e951dcebfe9692308a1fa6dfd /scene/resources/primitive_meshes.cpp | |
parent | d6267c2d2c4b2c92c02341684fa58035ffb9a3e4 (diff) | |
parent | 83848153652d2dad4752279f059691fb84284b9d (diff) |
Merge pull request #64243 from bruvzg/multiline_textmesh
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 509 |
1 files changed, 328 insertions, 181 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 7847acb318..e993936350 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -2458,9 +2458,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { dirty_text = false; dirty_font = false; - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); - } + dirty_lines = true; } else if (dirty_font) { int spans = TS->shaped_get_span_count(text_rid); for (int i = 0; i < spans; i++) { @@ -2471,81 +2469,138 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { } dirty_font = false; + dirty_lines = true; + } + + if (dirty_lines) { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + + BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case TextServer::AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_OFF: + break; + } + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + + float max_line_w = 0.0; + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); + max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line)); + lines_rid.push_back(line); + } + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); + for (int i = 0; i < lines_rid.size() - 1; i++) { + TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); + } } + dirty_lines = false; } - Vector2 offset; - const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid); - int gl_size = TS->shaped_text_get_glyph_count(text_rid); - float line_width = TS->shaped_text_get_width(text_rid) * pixel_size; - - switch (horizontal_alignment) { - case HORIZONTAL_ALIGNMENT_LEFT: - offset.x = 0.0; - break; - case HORIZONTAL_ALIGNMENT_FILL: - case HORIZONTAL_ALIGNMENT_CENTER: { - offset.x = -line_width / 2.0; + float total_h = 0.0; + for (int i = 0; i < lines_rid.size(); i++) { + total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size; + } + + float vbegin = 0.0; + switch (vertical_alignment) { + case VERTICAL_ALIGNMENT_FILL: + case VERTICAL_ALIGNMENT_TOP: { + // Nothing. + } break; + case VERTICAL_ALIGNMENT_CENTER: { + vbegin = (total_h - line_spacing * pixel_size) / 2.0; } break; - case HORIZONTAL_ALIGNMENT_RIGHT: { - offset.x = -line_width; + case VERTICAL_ALIGNMENT_BOTTOM: { + vbegin = (total_h - line_spacing * pixel_size); } break; } - bool has_depth = !Math::is_zero_approx(depth); - - // Generate glyph data, precalculate size of the arrays and mesh bounds for UV. - int64_t p_size = 0; - int64_t i_size = 0; + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<float> tangents; + Vector<Vector2> uvs; + Vector<int32_t> indices; Vector2 min_p = Vector2(INFINITY, INFINITY); Vector2 max_p = Vector2(-INFINITY, -INFINITY); - Vector2 offset_pre = offset; - for (int i = 0; i < gl_size; i++) { - if (glyphs[i].index == 0) { - offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; - continue; + int32_t p_size = 0; + int32_t i_size = 0; + + Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); + for (int i = 0; i < lines_rid.size(); i++) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; + + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + offset.x = 0.0; + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -line_width / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -line_width; + } break; } - if (glyphs[i].font_rid != RID()) { - GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index); - _generate_glyph_mesh_data(key, glyphs[i]); - GlyphMeshData &gl_data = cache[key]; - - p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); - i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); - - if (has_depth) { - for (int j = 0; j < gl_data.contours.size(); j++) { - p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4; - i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6; - } - } + offset.x += lbl_offset.x * pixel_size; + offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; - for (int j = 0; j < glyphs[i].repeat; j++) { - min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x); - min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y); - max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x); - max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y); + bool has_depth = !Math::is_zero_approx(depth); - offset_pre.x += glyphs[i].advance * pixel_size; + for (int j = 0; j < gl_size; j++) { + if (glyphs[j].index == 0) { + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + continue; } - } else { - p_size += glyphs[i].repeat * 4; - i_size += glyphs[i].repeat * 6; + if (glyphs[j].font_rid != RID()) { + GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); + _generate_glyph_mesh_data(key, glyphs[j]); + GlyphMeshData &gl_data = cache[key]; + + p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); + i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); + + if (has_depth) { + for (int k = 0; k < gl_data.contours.size(); k++) { + p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4; + i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6; + } + } + + for (int r = 0; r < glyphs[j].repeat; r++) { + min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x); + min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y); + max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x); + max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y); - offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; + offset.x += glyphs[j].advance * pixel_size; + } + } else { + p_size += glyphs[j].repeat * 4; + i_size += glyphs[j].repeat * 6; + + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + } } + offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; } - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<float> tangents; - Vector<Vector2> uvs; - Vector<int32_t> indices; - vertices.resize(p_size); normals.resize(p_size); uvs.resize(p_size); @@ -2561,149 +2616,176 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { // Generate mesh. int32_t p_idx = 0; int32_t i_idx = 0; - for (int i = 0; i < gl_size; i++) { - if (glyphs[i].index == 0) { - offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat; - continue; + + offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); + for (int i = 0; i < lines_rid.size(); i++) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; + + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + offset.x = 0.0; + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -line_width / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -line_width; + } break; } - if (glyphs[i].font_rid != RID()) { - GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index); - _generate_glyph_mesh_data(key, glyphs[i]); - const GlyphMeshData &gl_data = cache[key]; - - int64_t ts = gl_data.triangles.size(); - const Vector2 *ts_ptr = gl_data.triangles.ptr(); - - for (int j = 0; j < glyphs[i].repeat; j++) { - for (int k = 0; k < ts; k += 3) { - // Add front face. - for (int l = 0; l < 3; l++) { - Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0); - vertices_ptr[p_idx] = point; - normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); - if (has_depth) { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4))); - } else { - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0))); - } - tangents_ptr[p_idx * 4 + 0] = 1.0; - tangents_ptr[p_idx * 4 + 1] = 0.0; - tangents_ptr[p_idx * 4 + 2] = 0.0; - tangents_ptr[p_idx * 4 + 3] = 1.0; - indices_ptr[i_idx++] = p_idx; - p_idx++; - } - if (has_depth) { - // Add back face. - for (int l = 2; l >= 0; l--) { - Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); + offset.x += lbl_offset.x * pixel_size; + offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; + + bool has_depth = !Math::is_zero_approx(depth); + + // Generate glyph data, precalculate size of the arrays and mesh bounds for UV. + for (int j = 0; j < gl_size; j++) { + if (glyphs[j].index == 0) { + offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; + continue; + } + if (glyphs[j].font_rid != RID()) { + GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); + _generate_glyph_mesh_data(key, glyphs[j]); + const GlyphMeshData &gl_data = cache[key]; + + int64_t ts = gl_data.triangles.size(); + const Vector2 *ts_ptr = gl_data.triangles.ptr(); + + for (int r = 0; r < glyphs[j].repeat; r++) { + for (int k = 0; k < ts; k += 3) { + // Add front face. + for (int l = 0; l < 3; l++) { + Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0); vertices_ptr[p_idx] = point; - normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); - uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8))); - tangents_ptr[p_idx * 4 + 0] = -1.0; + normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); + if (has_depth) { + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + } else { + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + } + tangents_ptr[p_idx * 4 + 0] = 1.0; tangents_ptr[p_idx * 4 + 1] = 0.0; tangents_ptr[p_idx * 4 + 2] = 0.0; tangents_ptr[p_idx * 4 + 3] = 1.0; indices_ptr[i_idx++] = p_idx; p_idx++; } - } - } - // Add sides. - if (has_depth) { - for (int k = 0; k < gl_data.contours.size(); k++) { - int64_t ps = gl_data.contours[k].size(); - const ContourPoint *ps_ptr = gl_data.contours[k].ptr(); - const ContourInfo &ps_info = gl_data.contours_info[k]; - real_t length = 0.0; - for (int l = 0; l < ps; l++) { - int prev = (l == 0) ? (ps - 1) : (l - 1); - int next = (l + 1 == ps) ? 0 : (l + 1); - Vector2 d1; - Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized(); - if (ps_ptr[l].sharp) { - d1 = d2; - } else { - d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized(); + if (has_depth) { + // Add back face. + for (int l = 2; l >= 0; l--) { + Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); + vertices_ptr[p_idx] = point; + normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); + uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4))); + tangents_ptr[p_idx * 4 + 0] = -1.0; + tangents_ptr[p_idx * 4 + 1] = 0.0; + tangents_ptr[p_idx * 4 + 2] = 0.0; + tangents_ptr[p_idx * 4 + 3] = 1.0; + indices_ptr[i_idx++] = p_idx; + p_idx++; } - real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length(); - - Vector3 quad_faces[4] = { - Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0), - Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0), - Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0), - Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0), - }; - for (int m = 0; m < 4; m++) { - const Vector2 &d = ((m % 2) == 0) ? d1 : d2; - real_t u_pos = ((m % 2) == 0) ? length : length + seg_len; - vertices_ptr[p_idx + m] = quad_faces[m]; - normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); - if (m < 2) { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); + } + } + // Add sides. + if (has_depth) { + for (int k = 0; k < gl_data.contours.size(); k++) { + int64_t ps = gl_data.contours[k].size(); + const ContourPoint *ps_ptr = gl_data.contours[k].ptr(); + const ContourInfo &ps_info = gl_data.contours_info[k]; + real_t length = 0.0; + for (int l = 0; l < ps; l++) { + int prev = (l == 0) ? (ps - 1) : (l - 1); + int next = (l + 1 == ps) ? 0 : (l + 1); + Vector2 d1; + Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized(); + if (ps_ptr[l].sharp) { + d1 = d2; } else { - uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); + d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized(); + } + real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length(); + + Vector3 quad_faces[4] = { + Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0), + Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0), + Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0), + Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0), + }; + for (int m = 0; m < 4; m++) { + const Vector2 &d = ((m % 2) == 0) ? d1 : d2; + real_t u_pos = ((m % 2) == 0) ? length : length + seg_len; + vertices_ptr[p_idx + m] = quad_faces[m]; + normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); + if (m < 2) { + uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); + } else { + uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); + } + tangents_ptr[(p_idx + m) * 4 + 0] = d.x; + tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; + tangents_ptr[(p_idx + m) * 4 + 2] = 0.0; + tangents_ptr[(p_idx + m) * 4 + 3] = 1.0; } - tangents_ptr[(p_idx + m) * 4 + 0] = d.x; - tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; - tangents_ptr[(p_idx + m) * 4 + 2] = 0.0; - tangents_ptr[(p_idx + m) * 4 + 3] = 1.0; - } - indices_ptr[i_idx++] = p_idx; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 3; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 3; + indices_ptr[i_idx++] = p_idx + 2; - length += seg_len; - p_idx += 4; + length += seg_len; + p_idx += 4; + } } } + offset.x += glyphs[j].advance * pixel_size; } - offset.x += glyphs[i].advance * pixel_size; - } - } else { - // Add fallback quad for missing glyphs. - for (int j = 0; j < glyphs[i].repeat; j++) { - Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size; - Vector3 quad_faces[4] = { - Vector3(offset.x, offset.y, 0.0), - Vector3(offset.x, sz.y + offset.y, 0.0), - Vector3(sz.x + offset.x, sz.y + offset.y, 0.0), - Vector3(sz.x + offset.x, offset.y, 0.0), - }; - for (int k = 0; k < 4; k++) { - vertices_ptr[p_idx + k] = quad_faces[k]; - normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); - if (has_depth) { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4))); - } else { - uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0))); + } else { + // Add fallback quad for missing glyphs. + for (int r = 0; r < glyphs[j].repeat; r++) { + Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size; + Vector3 quad_faces[4] = { + Vector3(offset.x, offset.y, 0.0), + Vector3(offset.x, sz.y + offset.y, 0.0), + Vector3(sz.x + offset.x, sz.y + offset.y, 0.0), + Vector3(sz.x + offset.x, offset.y, 0.0), + }; + for (int k = 0; k < 4; k++) { + vertices_ptr[p_idx + k] = quad_faces[k]; + normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); + if (has_depth) { + uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); + } else { + uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); + } + tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; + tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; + tangents_ptr[(p_idx + k) * 4 + 2] = 0.0; + tangents_ptr[(p_idx + k) * 4 + 3] = 1.0; } - tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; - tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; - tangents_ptr[(p_idx + k) * 4 + 2] = 0.0; - tangents_ptr[(p_idx + k) * 4 + 3] = 1.0; - } - indices_ptr[i_idx++] = p_idx; - indices_ptr[i_idx++] = p_idx + 1; - indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx; + indices_ptr[i_idx++] = p_idx + 1; + indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 0; - indices_ptr[i_idx++] = p_idx + 2; - indices_ptr[i_idx++] = p_idx + 3; - p_idx += 4; + indices_ptr[i_idx++] = p_idx + 0; + indices_ptr[i_idx++] = p_idx + 2; + indices_ptr[i_idx++] = p_idx + 3; + p_idx += 4; - offset.x += glyphs[i].advance * pixel_size; + offset.x += glyphs[j].advance * pixel_size; + } } } + offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; } - if (p_size == 0) { + if (indices.is_empty()) { // If empty, add single triangle to suppress errors. vertices.push_back(Vector3()); normals.push_back(Vector3()); @@ -2728,6 +2810,9 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment); ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment); + ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment); + ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment); + ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text); ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text); @@ -2737,6 +2822,12 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size); ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size); + ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing); + ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing); + + ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode); + ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode); + ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth); @@ -2746,6 +2837,9 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size); ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &TextMesh::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &TextMesh::get_offset); + ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step); ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step); @@ -2768,17 +2862,21 @@ void TextMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update); ADD_GROUP("Text", ""); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); ADD_GROUP("Mesh", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction"); @@ -2807,6 +2905,11 @@ TextMesh::TextMesh() { } TextMesh::~TextMesh() { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + TS->free_rid(text_rid); } @@ -2814,7 +2917,7 @@ void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); if (horizontal_alignment != p_alignment) { if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - dirty_text = true; + dirty_lines = true; } horizontal_alignment = p_alignment; _request_update(); @@ -2825,6 +2928,18 @@ HorizontalAlignment TextMesh::get_horizontal_alignment() const { return horizontal_alignment; } +void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) { + ERR_FAIL_INDEX((int)p_alignment, 4); + if (vertical_alignment != p_alignment) { + vertical_alignment = p_alignment; + _request_update(); + } +} + +VerticalAlignment TextMesh::get_vertical_alignment() const { + return vertical_alignment; +} + void TextMesh::set_text(const String &p_string) { if (text != p_string) { text = p_string; @@ -2909,6 +3024,29 @@ int TextMesh::get_font_size() const { return font_size; } +void TextMesh::set_line_spacing(float p_line_spacing) { + if (line_spacing != p_line_spacing) { + line_spacing = p_line_spacing; + _request_update(); + } +} + +float TextMesh::get_line_spacing() const { + return line_spacing; +} + +void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) { + if (autowrap_mode != p_mode) { + autowrap_mode = p_mode; + dirty_lines = true; + _request_update(); + } +} + +TextServer::AutowrapMode TextMesh::get_autowrap_mode() const { + return autowrap_mode; +} + void TextMesh::set_depth(real_t p_depth) { if (depth != p_depth) { depth = MAX(p_depth, 0.0); @@ -2923,9 +3061,7 @@ real_t TextMesh::get_depth() const { void TextMesh::set_width(real_t p_width) { if (width != p_width) { width = p_width; - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - dirty_text = true; - } + dirty_lines = true; _request_update(); } } @@ -2946,6 +3082,17 @@ real_t TextMesh::get_pixel_size() const { return pixel_size; } +void TextMesh::set_offset(const Point2 &p_offset) { + if (lbl_offset != p_offset) { + lbl_offset = p_offset; + _request_update(); + } +} + +Point2 TextMesh::get_offset() const { + return lbl_offset; +} + void TextMesh::set_curve_step(real_t p_step) { if (curve_step != p_step) { curve_step = CLAMP(p_step, 0.1, 10.0); |