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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-03 23:57:07 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-07 01:21:25 +0100
commit18978881fef542f47b4bc34508ef21607f35f49e (patch)
tree76ca177824256f63c7bed360ae70840ebf276f2d /scene/resources/primitive_meshes.cpp
parentf814e15c7f60a685e8b3623fc93231c18ccd3627 (diff)
Code simplifications
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
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