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authorGeorge Marques <george@gmarqu.es>2020-12-04 09:25:14 -0300
committerGeorge Marques <george@gmarqu.es>2020-12-04 09:47:26 -0300
commit02f60812ed93a570dbf7324856471393db36bb43 (patch)
treeb622e99f60c5263153ed9c0d76af53a1869efc00 /scene/resources/primitive_meshes.cpp
parentea7dd1be36abc528f39e7c42725267d01774983b (diff)
Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
0 files changed, 0 insertions, 0 deletions