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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-04 16:13:33 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-05 12:10:35 -0700
commitb9e68c815526ef94217148e35e700f3d1dd00be8 (patch)
treee39151234caec79a63236b626cdcec22e3314c46 /scene/resources/polygon_path_finder.h
parent0cee8831b25377567bff8f46f7eaad8cb203dbf8 (diff)
Fix one-way collision in Tilemap
In a given quadrant there can be one or more bodies used, and the process iterated over cells to add the shapes, so the shape index doesn't necessarily correspond to the polygon shape index. Instead body shape indices need to be tracked separately.
Diffstat (limited to 'scene/resources/polygon_path_finder.h')
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