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author | gamemanj <gamemanj@hotmail.co.uk> | 2017-04-15 10:20:27 +0100 |
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committer | gamemanj <gamemanj@hotmail.co.uk> | 2017-04-15 10:24:36 +0100 |
commit | 0a4dde93d4ae5b83b8cea280a7711c7469de1686 (patch) | |
tree | ca4741977550df48f1215379bc512cbd8a741b01 /scene/resources/plane_shape.h | |
parent | b7ce1601a373347c617b09b5461bda4112f9855f (diff) |
Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
As it turns out, is_ceiling would be true when hitting a wall,
and is_wall would be true momentarily when hitting a ceiling.
This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
mess around with it.
Diffstat (limited to 'scene/resources/plane_shape.h')
0 files changed, 0 insertions, 0 deletions