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authorreduz <reduzio@gmail.com>2021-10-13 09:37:40 -0300
committerreduz <reduzio@gmail.com>2021-10-13 14:51:29 -0300
commit2dc823273e8d7d0eb92049c0d687f6a2c247ce13 (patch)
tree768c9c2f6f4dc005d05afc80200bf6cb5f0013d0 /scene/resources/physics_material.h
parent004b44e91519626e847c981c9f91ae3c4e36282c (diff)
Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
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