diff options
author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-10-05 10:56:19 +0200 |
---|---|---|
committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-10-18 12:47:40 +0200 |
commit | b8031bb7d6d0bed33c058db20b58800e615538e3 (patch) | |
tree | 0017468ac78879e633a1a7f874364e6fc1bc2ae2 /scene/resources/physics_material.cpp | |
parent | 2e3662acbd8586697db38569785cc9f97dff945e (diff) |
Code simplifications
1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.
2. sqrt(a * a) = abs(a) for doubles
3. Simplify affine_inverse combination
4. Simplify calculation in shaders
Diffstat (limited to 'scene/resources/physics_material.cpp')
0 files changed, 0 insertions, 0 deletions