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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-06 16:28:45 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-06 16:28:45 +0100 |
commit | a7baf013524ccd271bd123d8aef93a73b450a888 (patch) | |
tree | f6b0f142b5b9e44805b814acb69f0be656061a11 /scene/resources/particles_material.h | |
parent | a3b76e26f34b668993382e6c32b7d3afaca0259f (diff) | |
parent | cdb216f4e4096dd45973cb9fd3b9b00d50789e35 (diff) |
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
Diffstat (limited to 'scene/resources/particles_material.h')
-rw-r--r-- | scene/resources/particles_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index e699a8fb6d..49b48a01b7 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -340,7 +340,7 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; |