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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 13:52:57 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 13:52:57 +0200 |
commit | 91960b7b81523cb545b2dfb47c235cf21dd460f3 (patch) | |
tree | 6812efcb8a4736e89e2b8a84a22bf30cfff302d1 /scene/resources/particles_material.h | |
parent | 8085affdb109123f68059e37beb2236a1f94de1a (diff) | |
parent | dbe757102c6503eb564c9edc699c89afe63b91cd (diff) |
Merge pull request #52466 from tcoxon/fix_43733_4.0
Prevent shaders from generating code before the constructor finishes.
Diffstat (limited to 'scene/resources/particles_material.h')
-rw-r--r-- | scene/resources/particles_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 8ab26aff77..36bc456978 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -226,6 +226,7 @@ private: _FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ bool _is_shader_dirty() const; + bool is_initialized = false; Vector3 direction; float spread; float flatness; |