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author | reduz <reduzio@gmail.com> | 2022-03-10 08:17:38 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-10 12:28:11 +0100 |
commit | 6f51eca1e3045571ccc68414a922e8b0229111f0 (patch) | |
tree | 8aee693d8f1972009c5788f34fcebfd6c681e9e1 /scene/resources/particles_material.h | |
parent | 741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff) |
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'scene/resources/particles_material.h')
0 files changed, 0 insertions, 0 deletions