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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /scene/resources/particles_material.h
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'scene/resources/particles_material.h')
-rw-r--r--scene/resources/particles_material.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index c6c8316995..a1a4c38842 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -35,7 +35,6 @@
#define PARTICLES_MATERIAL_H
class ParticlesMaterial : public Material {
-
GDCLASS(ParticlesMaterial, Material);
public:
@@ -74,7 +73,6 @@ public:
private:
union MaterialKey {
-
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
@@ -103,7 +101,6 @@ private:
MaterialKey current_key;
_FORCE_INLINE_ MaterialKey _compute_key() const {
-
MaterialKey mk;
mk.key = 0;
for (int i = 0; i < PARAM_MAX; i++) {