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authorRémi Verschelde <rverschelde@gmail.com>2019-06-21 15:23:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-21 15:23:10 +0200
commitfae3df1204df6d4a64f48b4ae931d52897e4996c (patch)
tree9059b07ec7c19c5b8740f1e1510a0cdd45a25c67 /scene/resources/particles_material.cpp
parent02319dceb2e17184eb765c67719a306f56dafc1b (diff)
Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes, which could end up written to the scene file.
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r--scene/resources/particles_material.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 758475b75e..a80a57a09c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1202,6 +1202,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);