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| author | Juan Linietsky <reduzio@gmail.com> | 2021-07-15 10:16:39 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-15 10:16:39 -0300 |
| commit | 3f12765a7e3489d1d3b687c84efbfcab58442bc9 (patch) | |
| tree | aa9e193841a52fdf07bbf6fe104535261bf098aa /scene/resources/particle_process_material.cpp | |
| parent | f79e79d479e687cbc8448bf38dec62491e85c88b (diff) | |
| parent | 8a29208fc47a76510bf56045a64f038054098249 (diff) | |
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
Diffstat (limited to 'scene/resources/particle_process_material.cpp')
0 files changed, 0 insertions, 0 deletions