diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-09-14 13:05:54 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-11-07 15:27:47 +0100 |
commit | 1806ec7c14a8f038c0ff33a88d19087225c8d7ab (patch) | |
tree | 3250e119eea32a2d33b76276e63712831b1c6620 /scene/resources/packed_scene.cpp | |
parent | c7fefe50daebe2f3ae568baaa888ddb3cddfe5e1 (diff) |
Unify determination of default property values
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 179 |
1 files changed, 37 insertions, 142 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 978be2d46e..6eeeccc081 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -34,10 +34,12 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" +#include "editor/editor_inspector.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" #include "scene/main/instance_placeholder.h" +#include "scene/property_utils.h" #define PACKED_SCENE_VERSION 2 @@ -415,61 +417,22 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // with the instance states, we can query for identical properties/groups // and only save what has changed - List<PackState> pack_state_stack; - - bool instantiated_by_owner = true; - - { - Node *n = p_node; - - while (n) { - if (n == p_owner) { - Ref<SceneState> state = n->get_scene_inherited_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - instantiated_by_owner = false; - } - } - - if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { - if (p_node->get_scene_instance_load_placeholder()) { - //it's a placeholder, use the placeholder path - nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); - nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; - } else { - //must instance ourselves - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); - if (!instance.is_valid()) { - return ERR_CANT_OPEN; - } + bool instantiated_by_owner = false; + Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner); - nd.instance = _vm_get_variant(instance, variant_map); - } - } - n = nullptr; - } else { - if (n->get_scene_file_path() != String()) { - //is an instance - Ref<SceneState> state = n->get_scene_instance_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - } - } - } - n = n->get_owner(); + if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { + if (p_node->get_scene_instance_load_placeholder()) { + //it's a placeholder, use the placeholder path + nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); + nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; + } else { + //must instance ourselves + Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); + if (!instance.is_valid()) { + return ERR_CANT_OPEN; } + + nd.instance = _vm_get_variant(instance, variant_map); } } @@ -478,90 +441,23 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<PropertyInfo> plist; p_node->get_property_list(&plist); - StringName type = p_node->get_class(); - - Ref<Script> script = p_node->get_script(); - if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) { - // Should be called in the editor only and not at runtime, - // otherwise it can cause problems because of missing instance state support. - script->update_exports(); - } for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E.name; - Variant value = p_node->get(E.name); - - bool isdefault = false; - Variant default_value = ClassDB::class_get_default_property_value(type, name); - - if (default_value.get_type() != Variant::NIL) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); + // If instance or inheriting, not saving if property requested so, or it's meta + if (states_stack.size() && ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__")) { + continue; } - if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); - } - // the version above makes more sense, because it does not rely on placeholder or usage flag - // in the script, just the default value function. - // if (E.usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { - // isdefault = true; //is script default value - // } - - if (pack_state_stack.size()) { - // we are on part of an instantiated subscene - // or part of instantiated scene. - // only save what has been changed - // only save changed properties in instance - - if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__") { - //property has requested that no instance state is saved, sorry - //also, meta won't be overridden or saved - continue; - } - - bool exists = false; - Variant original; - - for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) { - //check all levels of pack to see if the property exists somewhere - const PackState &ps = F->get(); - - original = ps.state->get_property_value(ps.node, E.name, exists); - if (exists) { - break; - } - } - - if (exists) { - //check if already exists and did not change - if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) { - //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error - float a = value; - float b = original; - - if (Math::is_equal_approx(a, b)) { - continue; - } - } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { - continue; - } - } - - if (!exists && isdefault) { - //does not exist in original node, but it's the default value - //so safe to skip too. - continue; - } + String name = E.name; + Variant value = p_node->get(name); - } else { - if (isdefault) { - //it's the default value, no point in saving it - continue; - } + Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true); + if (!PropertyUtils::is_property_value_different(value, default_value)) { + continue; } NodeData::Property prop; @@ -585,10 +481,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map */ bool skip = false; - for (const PackState &F : pack_state_stack) { + for (const SceneState::PackState &ia : states_stack) { //check all levels of pack to see if the group was added somewhere - const PackState &ps = F; - if (ps.state->is_node_in_group(ps.node, gi.name)) { + if (ia.state->is_node_in_group(ia.node, gi.name)) { skip = true; break; } @@ -618,7 +513,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.is_empty() && !is_editable_instance) { + if (states_stack.is_empty() && !is_editable_instance) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { @@ -635,7 +530,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist save_node = save_node || p_node == p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated + save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced int idx = nodes.size(); int parent_node = NO_PARENT_SAVED; @@ -932,7 +827,7 @@ void SceneState::clear() { base_scene_idx = -1; } -Ref<SceneState> SceneState::_get_base_scene_state() const { +Ref<SceneState> SceneState::get_base_scene_state() const { if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; if (ps.is_valid()) { @@ -947,8 +842,8 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built."); if (!node_path_cache.has(p_node)) { - if (_get_base_scene_state().is_valid()) { - int idx = _get_base_scene_state()->find_node_by_path(p_node); + if (get_base_scene_state().is_valid()) { + int idx = get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { int rkey = _find_base_scene_node_remap_key(idx); if (rkey == -1) { @@ -963,11 +858,11 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { int nid = node_path_cache[p_node]; - if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { + if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { //for nodes that _do_ exist in current scene, still try to look for //the node in the instantiated scene, as a property may be missing //from the local one - int idx = _get_base_scene_state()->find_node_by_path(p_node); + int idx = get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { base_scene_node_remap[nid] = idx; } @@ -1007,7 +902,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property, //property not found, try on instance if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); + return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); } return Variant(); @@ -1026,7 +921,7 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { } if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); + return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); } return false; @@ -1065,7 +960,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_ } if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) { - return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); + return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); } return false; @@ -1488,7 +1383,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p } } - ss = ss->_get_base_scene_state(); + ss = ss->get_base_scene_state(); } while (ss.is_valid()); return false; |