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author | zacryol <60046681+zacryol@users.noreply.github.com> | 2021-11-22 13:21:12 -0700 |
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committer | zacryol <60046681+zacryol@users.noreply.github.com> | 2021-11-27 13:49:03 -0700 |
commit | 81c1d5197e40415c20520b1ae90560b7cad2210e (patch) | |
tree | a5599d5fcb2ee81ca6472d80980c1bca71811e00 /scene/resources/navigation_mesh.cpp | |
parent | dbef4bbd98b655d6f89601c9e44c679b373b3628 (diff) |
Fix description of Viewport `find_world_2d()` method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
Diffstat (limited to 'scene/resources/navigation_mesh.cpp')
0 files changed, 0 insertions, 0 deletions