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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-05-06 14:19:01 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-06-10 20:44:11 +0200 |
commit | 4e4b1d7568fd5a98df69e363f34e48c6dd6ddae8 (patch) | |
tree | e478476e07873296062880098f865e7fa70bd71d /scene/resources/multimesh.h | |
parent | cb3ca99b136b8b51db663896e6391fecd9931033 (diff) |
Fix potential crash when listing leaked objects
Note:
Casting to the C++ classes and calling the methods there would work as well,
but would require including he header files for the specific object types handled
here, which wouldn't be OK either.
Diffstat (limited to 'scene/resources/multimesh.h')
0 files changed, 0 insertions, 0 deletions