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author | Aaron Franke <arnfranke@yahoo.com> | 2019-10-02 16:35:49 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-10-14 16:48:59 -0400 |
commit | 218f38c7ecdea970a5e82a48e7782077be4fc248 (patch) | |
tree | 98c0dc91a6253b678a3cd3dc781b5b4c10044e65 /scene/resources/multimesh.h | |
parent | aeb70756287ad209f0b9d799bcd157dcaed41c17 (diff) |
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.
Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
Diffstat (limited to 'scene/resources/multimesh.h')
0 files changed, 0 insertions, 0 deletions