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authorAaron Franke <arnfranke@yahoo.com>2018-03-01 01:51:35 -0600
committerAaron Franke <arnfranke@yahoo.com>2018-03-22 21:53:21 -0500
commitff97c97c930f80209480c630622b1b64372bd65a (patch)
treeb994272782937c9c08f88011457d9f50c01363d4 /scene/resources/multimesh.cpp
parentc094e90b2531b9ec5554dfc77c1fc613e02b87e5 (diff)
Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
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