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author | Andreas Haas <liu.gam3@gmail.com> | 2017-04-16 10:17:24 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-04-16 10:19:07 +0200 |
commit | c06a2db63a85c23fa35058f5bfd62245ed998951 (patch) | |
tree | f97462cfc99d5ac40238e5bb3adc3ea7131a5019 /scene/resources/mesh_library.h | |
parent | e46af1e23668e23160604742f8f1d22898796d1c (diff) |
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
Diffstat (limited to 'scene/resources/mesh_library.h')
0 files changed, 0 insertions, 0 deletions