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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-24 14:21:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-24 14:21:06 +0200 |
commit | 96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch) | |
tree | 83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/resources/material.cpp | |
parent | 9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff) | |
parent | 4e6efd1b07f1c6d53d226977ddc729333b74306a (diff) |
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 7d49533afd..fbeb331f13 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -278,8 +278,8 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_param_list(&pl); - for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style); + for (PropertyInfo &E : pl) { + r_options->push_back(quote_style + E.name.replace_first("shader_param/", "") + quote_style); } } } |