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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-03 07:51:22 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-03 07:51:22 +0100 |
commit | 9381a80b24cdb8a043c831ad1635dd2c91892755 (patch) | |
tree | b4b7825cbb674a95ae1ad979764148bae832bd66 /scene/resources/material.cpp | |
parent | a02d79191a13b9194a51e1a9c3f250d14e28b2c8 (diff) | |
parent | 21e1f1df0fd202a14050557b9de23e2f8e429228 (diff) |
Merge pull request #33277 from clayjohn/update_material
Force update SpatialMaterial when texture set and always use ALBEDO
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index b10db9ee61..fab0aace14 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -476,9 +476,7 @@ void SpatialMaterial::_update_shader() { code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; - if (textures[TEXTURE_ALBEDO] != NULL) { - code += "uniform sampler2D texture_albedo : hint_albedo;\n"; - } + code += "uniform sampler2D texture_albedo : hint_albedo;\n"; code += "uniform float specular;\n"; code += "uniform float metallic;\n"; if (grow_enabled) { @@ -781,22 +779,18 @@ void SpatialMaterial::_update_shader() { code += "\t}\n"; } - if (textures[TEXTURE_ALBEDO] != NULL) { - if (flags[FLAG_USE_POINT_SIZE]) { - code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n"; + if (flags[FLAG_USE_POINT_SIZE]) { + code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n"; + } else { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n"; - } else { - code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n"; - } + code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n"; } + } - if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { - code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; - } - } else { - code += "\tvec4 albedo_tex = vec4(1.0, 1.0, 1.0, 1.0);\n"; + if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { + code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; } if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { @@ -1411,6 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + _queue_shader_change(); + _change_notify(); } Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { |