diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-12-16 07:06:43 +0300 |
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committer | GitHub <noreply@github.com> | 2021-12-16 07:06:43 +0300 |
commit | 765032ae956b51c85435e7619774f31211843af4 (patch) | |
tree | ba5730775f5dbfe00fd85df1ce6f45f93776b589 /scene/resources/material.cpp | |
parent | e311389580226f0fc5adb6abe785d7af58e06892 (diff) | |
parent | f0a58af12f884e04fe46239633c377d8e4e9da5d (diff) |
Merge pull request #55969 from Chaosus/shader_anisotropic
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 50e2de91f7..3f14c7bb62 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() { texfilter_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_nearest_mipmap_anisotropy"; + texfilter_str = "filter_nearest_mipmap_anisotropic"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_linear_mipmap_anisotropy"; + texfilter_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR); ADD_GROUP("Sampling", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT); ADD_GROUP("Shadows", ""); |