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author | Juan Linietsky <reduzio@gmail.com> | 2017-09-22 09:20:28 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-22 09:20:52 -0300 |
commit | 3237e05c3608fc900cb30519ffd3b15ddb064c9f (patch) | |
tree | 4e00adabf93d4da04a467d88b70586b65ae315ef /scene/resources/material.cpp | |
parent | 779426d2df8af5173e1f44a4c63fea863b57e461 (diff) |
Ability to convert from SpatialMaterial to ShaderMaterial
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 553e9b9905..ae858e862c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1611,6 +1611,12 @@ float SpatialMaterial::get_distance_fade_min_distance() const { return distance_fade_min_distance; } +RID SpatialMaterial::get_shader_rid() const { + + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); |