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authorJuan Linietsky <reduzio@gmail.com>2017-09-22 09:20:28 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-22 09:20:52 -0300
commit3237e05c3608fc900cb30519ffd3b15ddb064c9f (patch)
tree4e00adabf93d4da04a467d88b70586b65ae315ef /scene/resources/material.cpp
parent779426d2df8af5173e1f44a4c63fea863b57e461 (diff)
Ability to convert from SpatialMaterial to ShaderMaterial
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 553e9b9905..ae858e862c 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1611,6 +1611,12 @@ float SpatialMaterial::get_distance_fade_min_distance() const {
return distance_fade_min_distance;
}
+RID SpatialMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);