diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2017-08-09 13:19:41 +0200 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2017-08-10 07:17:50 +0200 |
commit | 2f290038d63b55e6ce40296602f36bc98ab26015 (patch) | |
tree | 170fd3a3096625b57ea2dc32fdee096565b161b0 /scene/resources/material.cpp | |
parent | 1e74f27f8fe962f51e6b1786f861c89863492745 (diff) |
Removes type information from method binds
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index d869e72f53..a88f7cc049 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -54,8 +54,8 @@ RID Material::get_rid() const { void Material::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass:Material"), &Material::set_next_pass); - ClassDB::bind_method(D_METHOD("get_next_pass:Material"), &Material::get_next_pass); + ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); + ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); } @@ -160,10 +160,10 @@ Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { void ShaderMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader); - ClassDB::bind_method(D_METHOD("get_shader:Shader"), &ShaderMaterial::get_shader); + ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); + ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); - ClassDB::bind_method(D_METHOD("get_shader_param:Variant", "param"), &ShaderMaterial::get_shader_param); + ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { @@ -1534,8 +1534,8 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature); ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature); - ClassDB::bind_method(D_METHOD("set_texture", "param", "texture:Texture"), &SpatialMaterial::set_texture); - ClassDB::bind_method(D_METHOD("get_texture:Texture", "param"), &SpatialMaterial::get_texture); + ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &SpatialMaterial::set_texture); + ClassDB::bind_method(D_METHOD("get_texture", "param"), &SpatialMaterial::get_texture); ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode); ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode); |