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authorJuan Linietsky <reduzio@gmail.com>2022-09-03 19:45:24 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-09-04 14:01:41 +0200
commit2b428daf2bf56f484e87aa50b323f7ea7b5d91fb (patch)
tree76256b1ae8df5157f7b177983b41eaa2df2e42bd /scene/resources/material.cpp
parentb8977ca333fd0334669de0253f86abf6d401256a (diff)
Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources. This solves two problems: * Avoid extensions to implement their own handling, which results in conflicts (all must use this one). * Allow code to still work opening it as a file (since it will not be imported).
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