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author | clayjohn <claynjohn@gmail.com> | 2022-12-22 12:04:34 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-12-22 12:04:34 -0700 |
commit | 41021b07be6d4b570c81d2fb0c4d71d90e9d9ed2 (patch) | |
tree | 43a83c52ae3ba3ba20b61188517775745fc53a6e /scene/resources/height_map_shape_3d.h | |
parent | c547c4ef5908b9d591497e40217200ecb12e0ebd (diff) |
Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
Diffstat (limited to 'scene/resources/height_map_shape_3d.h')
0 files changed, 0 insertions, 0 deletions