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author | reduz <reduzio@gmail.com> | 2021-04-17 12:21:03 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-04-17 12:22:55 -0300 |
commit | 906882ee6617686d575b4b1e5cddf1d501f03cfb (patch) | |
tree | 546bb41c20acf66792333b08103a29581f1f4aa3 /scene/resources/height_map_shape_3d.cpp | |
parent | 0ee744ff5f3cf045a2699aa4111de3200b9d70be (diff) |
Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
Diffstat (limited to 'scene/resources/height_map_shape_3d.cpp')
0 files changed, 0 insertions, 0 deletions