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authorreduz <reduzio@gmail.com>2021-04-17 12:21:03 -0300
committerreduz <reduzio@gmail.com>2021-04-17 12:22:55 -0300
commit906882ee6617686d575b4b1e5cddf1d501f03cfb (patch)
tree546bb41c20acf66792333b08103a29581f1f4aa3 /scene/resources/height_map_shape_3d.cpp
parent0ee744ff5f3cf045a2699aa4111de3200b9d70be (diff)
Split particle shader entry points
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
Diffstat (limited to 'scene/resources/height_map_shape_3d.cpp')
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