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authorDaniel Rakos <daniel.rakos@rastergrid.com>2019-01-28 11:09:36 +0100
committerDaniel Rakos <daniel.rakos@rastergrid.com>2019-04-30 14:35:18 +0200
commit07e2a86fc4bbb512ce4183337a39db4b61ac12cc (patch)
tree8c5022c7668bb2c83625d0c320b9d92ac92de0e3 /scene/resources/height_map_shape.cpp
parentc991379b81e660e6c9d28620d61b87e9c0cb5233 (diff)
GridMap editor fixes and improvements
This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
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