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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-10 17:16:02 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-10 17:16:02 +0200
commitb06890c2b7f142de81a0d6f3623a7538bfc36fd0 (patch)
treea7a8f94b3990aac70f08888ee9ae423d9ccdb961 /scene/resources/fog_material.h
parentcf95056c918b30509c3b181d672e6cfdc971d34f (diff)
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0.
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