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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-01 07:55:53 +0200
committerGitHub <noreply@github.com>2022-08-01 07:55:53 +0200
commitde53e91b856aba0e0ac100707376c8de9f50b4d1 (patch)
treee5d90edf5c6c40716ad08081f4a616bcb8068184 /scene/resources/environment.h
parent633710f1c90c2e13d5509a8c4556694ac684f874 (diff)
parente35e79b8025d1c35f5b8d0f891ccd6fd53f2d4c6 (diff)
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Tweak default fog settings for better appearance
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r--scene/resources/environment.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index b71fe8904a..385d815230 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -175,10 +175,10 @@ private:
// Fog
bool fog_enabled = false;
- Color fog_light_color = Color(0.5, 0.6, 0.7);
+ Color fog_light_color = Color(0.518, 0.553, 0.608);
float fog_light_energy = 1.0;
float fog_sun_scatter = 0.0;
- float fog_density = 0.001;
+ float fog_density = 0.01;
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
@@ -194,8 +194,8 @@ private:
float volumetric_fog_anisotropy = 0.2;
float volumetric_fog_length = 64.0;
float volumetric_fog_detail_spread = 2.0;
- float volumetric_fog_gi_inject = 0.0;
- float volumetric_fog_ambient_inject = false;
+ float volumetric_fog_gi_inject = 1.0;
+ float volumetric_fog_ambient_inject = 0.0;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();