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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/environment.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r--scene/resources/environment.h33
1 files changed, 11 insertions, 22 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index b8c243b588..3ac311f4a3 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -30,15 +30,15 @@
#define ENVIRONMENT_H
#include "resource.h"
-#include "servers/visual_server.h"
-#include "scene/resources/texture.h"
#include "scene/resources/sky_box.h"
+#include "scene/resources/texture.h"
+#include "servers/visual_server.h"
class Environment : public Resource {
- GDCLASS(Environment,Resource);
-public:
+ GDCLASS(Environment, Resource);
+public:
enum BGMode {
BG_CLEAR_COLOR,
@@ -49,8 +49,6 @@ public:
BG_MAX
};
-
-
enum ToneMapper {
TONE_MAPPER_LINEAR,
TONE_MAPPER_REINHARDT,
@@ -140,20 +138,17 @@ private:
DOFBlurQuality dof_blur_near_quality;
protected:
-
static void _bind_methods();
- virtual void _validate_property(PropertyInfo& property) const;
+ virtual void _validate_property(PropertyInfo &property) const;
public:
-
-
void set_background(BGMode p_bg);
- void set_skybox(const Ref<SkyBox>& p_skybox);
+ void set_skybox(const Ref<SkyBox> &p_skybox);
void set_skybox_scale(float p_scale);
- void set_bg_color(const Color& p_color);
+ void set_bg_color(const Color &p_color);
void set_bg_energy(float p_energy);
void set_canvas_max_layer(int p_max_layer);
- void set_ambient_light_color(const Color& p_color);
+ void set_ambient_light_color(const Color &p_color);
void set_ambient_light_energy(float p_energy);
void set_ambient_light_skybox_contribution(float p_energy);
@@ -167,7 +162,6 @@ public:
float get_ambient_light_energy() const;
float get_ambient_light_skybox_contribution() const;
-
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
@@ -204,7 +198,7 @@ public:
void set_adjustment_saturation(float p_saturation);
float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture>& p_ramp);
+ void set_adjustment_color_correction(const Ref<Texture> &p_ramp);
Ref<Texture> get_adjustment_color_correction() const;
void set_ssr_enabled(bool p_enable);
@@ -249,17 +243,16 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
- void set_ssao_color(const Color& p_color);
+ void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
void set_ssao_blur(bool p_enable);
bool is_ssao_blur_enabled() const;
-
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
- void set_glow_level(int p_level,bool p_enabled);
+ void set_glow_level(int p_level, bool p_enabled);
bool is_glow_level_enabled(int p_level) const;
void set_glow_intensity(float p_intensity);
@@ -313,16 +306,12 @@ public:
void set_dof_blur_near_quality(DOFBlurQuality p_quality);
DOFBlurQuality get_dof_blur_near_quality() const;
-
virtual RID get_rid() const;
Environment();
~Environment();
};
-
-
-
VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::ToneMapper)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)