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authorJuan Linietsky <reduzio@gmail.com>2020-10-18 19:27:51 -0300
committerGitHub <noreply@github.com>2020-10-18 19:27:51 -0300
commit53d5a252bb3bab85b9518054893fea9563707a4b (patch)
tree4b2d613284d25c8a1c4d22b58d6d2b47653f2bcb /scene/resources/environment.h
parentd98261ab8f57e5354d6235f1b9929ff3b4708486 (diff)
Revert "Replace SAO implementation with MSSAO"
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r--scene/resources/environment.h27
1 files changed, 20 insertions, 7 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 8c69ee0f31..9b7247b58d 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -70,6 +70,13 @@ public:
TONE_MAPPER_ACES,
};
+ enum SSAOBlur {
+ SSAO_BLUR_DISABLED,
+ SSAO_BLUR_1x1,
+ SSAO_BLUR_2x2,
+ SSAO_BLUR_3x3,
+ };
+
enum SDFGICascades {
SDFGI_CASCADES_4,
SDFGI_CASCADES_6,
@@ -140,11 +147,13 @@ private:
// SSAO
bool ssao_enabled = false;
- float ssao_rejection_radius = 2.5;
+ float ssao_radius = 1.0;
float ssao_intensity = 1.0;
- int ssao_levels = 3;
+ float ssao_bias = 0.01;
float ssao_direct_light_affect = 0.0;
float ssao_ao_channel_affect = 0.0;
+ SSAOBlur ssao_blur = SSAO_BLUR_3x3;
+ float ssao_edge_sharpness = 4.0;
void _update_ssao();
// SDFGI
@@ -281,17 +290,20 @@ public:
// SSAO
void set_ssao_enabled(bool p_enabled);
bool is_ssao_enabled() const;
- void set_ssao_rejection_radius(float p_rejection_radius);
- float get_ssao_rejection_radius() const;
+ void set_ssao_radius(float p_radius);
+ float get_ssao_radius() const;
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
- void set_ssao_levels(int p_levels);
- int get_ssao_levels() const;
-
+ void set_ssao_bias(float p_bias);
+ float get_ssao_bias() const;
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
+ void set_ssao_blur(SSAOBlur p_blur);
+ SSAOBlur get_ssao_blur() const;
+ void set_ssao_edge_sharpness(float p_edge_sharpness);
+ float get_ssao_edge_sharpness() const;
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
@@ -401,6 +413,7 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
+VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)