diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /scene/resources/dynamic_font_stb.cpp | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'scene/resources/dynamic_font_stb.cpp')
-rw-r--r-- | scene/resources/dynamic_font_stb.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 456e6a5ee7..d1efc0f705 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -321,7 +321,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) { //blit to image and texture { - Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_GRAYSCALE_ALPHA,tex.imgdata); + Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_LA8,tex.imgdata); if (tex.texture.is_null()) { tex.texture.instance(); |