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authorYuri Sizov <yuris@humnom.net>2021-01-25 17:37:05 +0300
committerYuri Sizov <yuris@humnom.net>2021-01-25 21:49:07 +0300
commit9d9d0f0bc995a4db9ee1e823380076bf2aca70d8 (patch)
tree596a39602641ab25bf77583473c0fcceba5b10d3 /scene/resources/default_theme
parent71f0b4f4b94f39631128f426950f0a7703087b03 (diff)
Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
Diffstat (limited to 'scene/resources/default_theme')
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 982239fe4e..5878467aaa 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -115,6 +115,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
+ img = img->duplicate();
if (p_flip_y) {
img->flip_y();