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authorJuan Linietsky <reduzio@gmail.com>2014-02-15 02:01:39 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-15 02:02:41 -0300
commit9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (patch)
treed25ef63dfe50d59987b4a611c1d1773185a3e35d /scene/resources/default_theme/default_theme.cpp
parentb0870e487c6cc68bb0a2cef7174f3f5697667a2e (diff)
-fixed bug in Button now exporting font property
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
Diffstat (limited to 'scene/resources/default_theme/default_theme.cpp')
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 01f0869275..6ec587637d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -196,7 +196,7 @@ void make_default_theme() {
focus->set_expand_margin_size(Margin(i),2);
}
t->set_stylebox("focus","Button", focus );
- t->set_font("font","Button", focus );
+ t->set_font("font","Button", default_font );
t->set_color("font_color","Button", control_font_color );
t->set_color("font_color_pressed","Button", control_font_color_pressed );
t->set_color("font_color_hover","Button", control_font_color_hover );