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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 16:20:30 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-26 16:20:30 +0100 |
commit | 0d772c6e6ecf210fa5b38df790b448cb80d4eb8c (patch) | |
tree | c73a58e37852fdf6be7a5dc4a126f5e2bac96928 /scene/resources/cylinder_shape_3d.cpp | |
parent | 188ca5470b11222f3caf27082cfadce861dbaa60 (diff) |
Improve range property hints for various collision shapes
Fixes #36419.
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
Diffstat (limited to 'scene/resources/cylinder_shape_3d.cpp')
-rw-r--r-- | scene/resources/cylinder_shape_3d.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index c4f1cba341..a1fe5c46fb 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "cylinder_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { @@ -99,8 +100,8 @@ void CylinderShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius"); } CylinderShape3D::CylinderShape3D() : |