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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-11 14:55:47 +0200
committerGitHub <noreply@github.com>2019-10-11 14:55:47 +0200
commit062650860a2b98ab9cd30229f8fddae15209485d (patch)
tree57400a6de73f10cd7586a6c27cd7ddc561aa7b52 /scene/resources/cylinder_shape.cpp
parentaad4d8648b4593b5edb479e85984730770e77c70 (diff)
parent29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (diff)
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
Diffstat (limited to 'scene/resources/cylinder_shape.cpp')
-rw-r--r--scene/resources/cylinder_shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index f60f7ab376..c1a0a0ac5d 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape.h"
#include "servers/physics_server.h"
-Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() {
+Vector<Vector3> CylinderShape::get_debug_mesh_lines() {
float radius = get_radius();
float height = get_height();