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authorreduz <reduzio@gmail.com>2021-04-27 12:43:49 -0300
committerreduz <reduzio@gmail.com>2021-04-30 17:38:02 -0300
commit90056460ad8e22d9166523dcb2defebb0581f95c (patch)
treed4cb11cbd03dc5b401f41627217b5d82cf06d195 /scene/resources/curve.h
parent0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff)
Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
Diffstat (limited to 'scene/resources/curve.h')
-rw-r--r--scene/resources/curve.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 402c893cd8..746c6fa597 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -122,7 +122,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset);
+ real_t interpolate_baked(real_t offset) const;
void ensure_default_setup(float p_min, float p_max);