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author | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-21 09:58:01 +0200 |
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committer | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-22 22:35:42 +0200 |
commit | d1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch) | |
tree | 96b3ab3d650a4910c84523ed0e7e475572ee1cca /scene/resources/convex_polygon_shape_3d.cpp | |
parent | d5f9f58b61c2430ee5fae59a0366581482a3b636 (diff) |
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
Diffstat (limited to 'scene/resources/convex_polygon_shape_3d.cpp')
-rw-r--r-- | scene/resources/convex_polygon_shape_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index 9e030bc077..6b895da606 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "convex_polygon_shape_3d.h" -#include "core/math/quick_hull.h" +#include "core/math/convex_hull.h" #include "servers/physics_server_3d.h" Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { @@ -38,7 +38,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { if (points.size() > 3) { Vector<Vector3> varr = Variant(points); Geometry3D::MeshData md; - Error err = QuickHull::build(varr, md); + Error err = ConvexHullComputer::convex_hull(varr, md); if (err == OK) { Vector<Vector3> lines; lines.resize(md.edges.size() * 2); |