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authorMorris Tabor <80684659+mortarroad@users.noreply.github.com>2021-05-21 09:58:01 +0200
committerMorris Tabor <80684659+mortarroad@users.noreply.github.com>2021-05-22 22:35:42 +0200
commitd1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch)
tree96b3ab3d650a4910c84523ed0e7e475572ee1cca /scene/resources/convex_polygon_shape_3d.cpp
parentd5f9f58b61c2430ee5fae59a0366581482a3b636 (diff)
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
Diffstat (limited to 'scene/resources/convex_polygon_shape_3d.cpp')
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 9e030bc077..6b895da606 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "convex_polygon_shape_3d.h"
-#include "core/math/quick_hull.h"
+#include "core/math/convex_hull.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
@@ -38,7 +38,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
Geometry3D::MeshData md;
- Error err = QuickHull::build(varr, md);
+ Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);