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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-14 04:10:02 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-14 13:32:23 +0100 |
commit | adcc211feb7827127b2548c791f2de0b6efda3d3 (patch) | |
tree | 8bb33b592e3d3982ca5faf5e041c37644d5b525d /scene/resources/convex_polygon_shape_2d.h | |
parent | 81edda18f39efc4f783bc6fa2b381c01cfc0ef2d (diff) |
Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to
fix #7354. This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.
Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.
This fixes #7354 and probably also fixes #6947
Diffstat (limited to 'scene/resources/convex_polygon_shape_2d.h')
0 files changed, 0 insertions, 0 deletions