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authorAndrea Catania <info@andreacatania.com>2020-01-10 12:22:34 +0100
committerAndrea Catania <info@andreacatania.com>2020-02-10 14:38:52 +0100
commite6be3f68da4b88cb0c7d8c7464916235c73e1f92 (patch)
tree2e65162fd1937df8b4dcd80900dd5b9b4aac58d1 /scene/resources/convex_polygon_shape.h
parent8cd5102c65269f1ec4968627ca71df550954d914 (diff)
- Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'scene/resources/convex_polygon_shape.h')
-rw-r--r--scene/resources/convex_polygon_shape.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 4725d09b26..e3bf02399a 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -48,6 +48,7 @@ public:
PoolVector<Vector3> get_points() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
ConvexPolygonShape();
};